Homemade Portal Video

15 06 2012

POrtal: Terminal Velocity from Jason Craft on Vimeo.

The story was posted yesterday on TechCrunch. The homevideo is really well done. We can dream, can’t we?





KZero Radar Q1 2012

23 03 2012

Nic Mitham just posted the 2012 first quarter report yesterday: “The KZero Q1 2012 Radar chart showing virtual worlds by genre and operational status.”





Federal Virtual Worlds Challenge 2012

14 03 2012

The Maya Astronomy Center built in Second Life (HMS Center Region) is a Finalist at FVWC‘s Focus Area: Engaging Learning.

Here is the video tour:

Beverly Gay McCarter notes: “www.HumanMosaicSystems.com — This is a BRIEF video tour of the HMS Maya Astronomy Center_Phases 1 and 2 COMBINED.

The Maya Astronomy Center_Phases 1 & 2 is an interlocking kinetic modular learning system that is a resource intensive build. It explores the Maya understanding of astronomical events and how that information impacted their culture and society. This learning module utilizes a multi-floored resource Library, as well as related independent learning modules that expand on the central subject being taught.

The Center is a free standing learning module that is able to be a stand alone exhibit or be integrated into other related builds expanding its capability. It demonstrates a pedagogical model that can be used with a variety of subject matter. The learning environment uses interactive intelligent agents, a HUD learning management system, music and dance to reinforce learning, interactive 3D models, a narrative structure to help explain the complex dynamics involved with the topic and to set the learner on an engaging Quest, hidden traps and reward systems that impact tokens earned, and multiple quizzes that award prizes.

This self-guided immersive learning environment utilizes Maya cultural mentors who appear and guide the participant as they explore the various interactive 3D exhibits in the Maya temple and on the grounds giving the participant more in depth information through the use of interactive 3D models, chat, note cards, slide presentations, web links, and videos.

The exhibits help the participants understand the complexity of the subject by breaking it down into different related units that build upon one another as the participants explore the information in this interrelated learning module.”

 

Be sure to watch this video and tell us what you think! Thanks





Ender’s Game Goes to Hollywood

14 03 2012

On Feb 27, 2012, on ARVEL sig Ning, I blogged that while watching the Oscars, the news of Ender’s Game being given the big screen treatment was ongoing. Expected release date is mid 2013:

“I don’t know what you did last night, but my family and I were watching the Oscars and the On The Red Carpet after-Oscar programming…..during which some gossip came about Ender’s Game the movie coming to theaters in 2013 (starring Harrison Ford!). How exciting is that!!!!”

IMDb has the movie listed: http://www.imdb.com/title/tt1731141/
and Deadline New York has a short piece on it: http://www.deadline.com/2011/04/franchise-hungry-summit-plays-enders-game-with-filmmaker-gavin-hood/

Fandom did not take too long to catch the bug and created some interesting unofficial trailers, such as this one:

Conversation threads: on the original blog, and at the Prophets of Science Fiction group space.

Repost of my comment on Prophets of SF: ” Ender’s Game is an interesting piece of literature for several reasons: It’s been used in classroom to illustrate and analyze different subjects: communication arts in high school, English class in Grade 9, cyberbullying in middle school, in psychology 101 in college, etc. As a prophet of science fiction, Orson Scott Card visualized a battle room (the anti-gravity CAVE), a personal desktop (similar to an iPad), a flash suit ( flash suits exists but they are thermal-protective garment made of heavy weight NOMEX, PBI or other flame-retardant material, that protect from temperatures of up to 450 degrees Fahrenheit. However in the sf novel, the flash suit seems closer to a smart textile suit than a fireman protection gear), and Free Play (or The Mind Game, a data-driven game system). The novel explores the use of simulation and technology to train critical and creative thinking and decision-making (the military have been interested in training in virtual reality for quite some times; as well as medicine, surgery, architecture, etc.)

Today, I noticed that Amazon has started to drum up some interests again in the Ender’s Game novel. So if you do not have your copy yet, go get it, or start hanging out at your local library shop for the fifty-cent deal. I know my library shop has a couple copies for sale last time I checked.

Now, you tell me what you think of Ender’s Game. Have you read it? Have you used it in class?





NMC Horizon Connect Webinar

14 03 2012

Message from Samantha Adams, Director of Communications (3/14/2012)

“We’re launching a new series of free webinars, the Horizon Connect series, featuring thought leaders, game changers, and innovators who are making a difference right now in the world of educational technology. Who better to kick off that new series than educator/author extraordinaire Howard Rheingold? Join us for this live event on Thursday, March 22 at 10:30 am CST / 8:30 am PST.

In Howard’s newest book, Net Smart: How to Thrive Online, he discusses the use of digital and social media as a source of empowerment. There is a difference between using it actively and passively, and Howard shows us how to bridge that gap.
“Mindful use of digital media means thinking about what we are doing, cultivating an ongoing inner inquiry into how we want to spend our time,” Howard shares. “I outline five fundamental digital literacies, online skills that will help us do this.”
In this Horizon Connect webinar, he will be helping you think more strategically about digital media and answering your questions live.
Learn more about the event and watch a trailer for Net Smart
And, as always, feel free to forward this invitation to your colleagues and peers. The more the merrier! …”
Tweet and retweet this announcement! Thanks




Simulations: Ten Cool Things People are Doing

9 03 2012

Last week on http://www.presterafx.com/wordpress, Gus Prestera blogged about simulations and posted a very useful list that summarizes well argument points we want to bring to your next PTA or whoever you are trying to get onboard. Here is the list:

#1: Sims get legit
#2: Sims go to class
#3: Sims creep into page turners
#4: Sims get visibility
#5: Sims go cloning
#6: Sims invade virtual worlds
#7: Sims go back to basics
Read the details of #1 to 7 at Part 1
#8: Sims go 3D
#9: Sims get game!
#10: Sims go mobile
Read the details of #8 to 10 at Part 2

Picture credit: Jonathon Richter at the Tulane Center for Advanced Medical Simulation, New Orleans, 2011





ESA Foundation: Education Challenge Grant

9 03 2012

Here is another grant I found (and posted on arvelsig.com 3 days ago). Summary: The Entertainment Software Association (ESA) Foundation, with other academic organizations, is developing a contest for a K-12 grant to support the implementation of computer and video games in the classrooms. Winnings go from $15,000 to $40,000. USA only.

Competition

The ESA Foundation and its partners, the Cooney Center, FAS, California Endowment and the Association for Middle Level Education, will issue a call for lesson plans, submissions and other proposals incorporating existing computer and video games into school curricula. The goal is to harness the excitement and energy of playing video games into positive, measurable outcomes that advance children’s education and learning experiences.

Judging

The Challenge Grant partner organizations will serve as the blue ribbon panel of judges who will review the submissions and choose winners. The judges represent key sectors – including education, computer and video game publishing/development, and media and arts – that know first-hand how innovative games have and will continue to play a critical role in our education system.

Awards

Three prizes will be awarded to the most innovative entries, in the amounts of $40,000, $20,000 and $15,000, to use toward implementing the proposed lesson. The awards will be based on the originality and creativity of lesson plans that reflect the contributions that games make to a child’s learning.

Timeline

  • February 2012 – Launch
  • April 6, 2012 – Deadline for submissions
  • April 20, 2012 – Panel judging
  • May 1, 2012 – Announce winners

Download the application here: http://www.esafoundation.org/ESAFChallengeGrantApplication.pdf

Complete info at http://www.esafoundation.org/challenge-grant.asp and other pages on that website.

Here is a badge for tweeting about it, sharing it on your blog/network, and/or for posting in comments that you are applying for it (Then, you'll have to keep us updated on the progress. Good luck). Thanks!