Simulations: Ten Cool Things People are Doing

9 03 2012

Last week on http://www.presterafx.com/wordpress, Gus Prestera blogged about simulations and posted a very useful list that summarizes well argument points we want to bring to your next PTA or whoever you are trying to get onboard. Here is the list:

#1: Sims get legit
#2: Sims go to class
#3: Sims creep into page turners
#4: Sims get visibility
#5: Sims go cloning
#6: Sims invade virtual worlds
#7: Sims go back to basics
Read the details of #1 to 7 at Part 1
#8: Sims go 3D
#9: Sims get game!
#10: Sims go mobile
Read the details of #8 to 10 at Part 2

Picture credit: Jonathon Richter at the Tulane Center for Advanced Medical Simulation, New Orleans, 2011





Floody Hell, an app/serious game

9 03 2012

Yesterday, Ruben iJpelaar posted a free 2D water game for the iPhone and iPad called Floody Hell.

Ruben: “Pick up your boots and get ready for action. A major flood is ahead. The water rises fast and the lives of your citizens are in danger. YOU have to save them!
Plunge into this adventure and get the feeling of PAC-MAN and SimCity. Beside simple but elegant fun, this is also ‘serious gaming’. Experience the dilemmas of rescue workers and find out the most efficient way to transport people and sandbags before and during the big flood.
Enjoy 4 levels of flooding action now. More levels will become available in future (free) updates.

THIS IS THE FIRST 2D FLOODING GAME. BOOST YOUR DEVICE WITH FLOODY HELL!

Visit my website for more information and game instructions! This game is totally free without commercials or other annoyances. Be so kind to ‘rate’ this game at the App Store. Your feed-back enables me to improve the game and develop new games to promote hydrology and water management.

Go to http://www.water4all.info
Ruben IJpelaar, Hydrologist / Apple Developer”

I recommend that you watch the demo in Ruben’s website to get it quickly. I wish that Ruben had added an audio commentary instead of the text gloss to his video tutorial. The download from iTunes was fast, but controlling the vehicles without a mouse (like in the demo) took a few minutes of adjustment. You can’t regulate the speed of the vehicles so you really are at the mercy of the advancing waters. Interesting game to get kids understand the urgency and decision making by First Responders during flood emergencies. Comment here to share your experience with the app.





NMC Larry Johnson asks…

9 03 2012

“If I Only Had $1…..”

Listen to some early responses:

one dollar video

Dr. Larry Johnson was at the CoSN Conference 2012 in Washington, DC on March 5 to 7, 2012. Get the whole story here: http://www.edtechmagazine.com/k12/video/cosn-if-i-only-had-1

What would YOU answer to Larry’s question?





JIBE/UNITY: how to make games/apps

20 02 2012

Free e-book posted this month on Scribd to teach your students how to make games/apps with Unity, multiplayer with Jibe; Android, and Apple with right licenses. Basic Unity is free, jibe is affordable

 





Interactive Surfaces

7 02 2012

We are hearing more and more about flexible epaper, flexible screens -especially for mobile devices, and other flexible AMOLED-based technology…

My personal favorite is the Nokia Morph concept

…but here is something very interesting as well: Another really cool innovative proposal from glass manufacturer Corning, “A Day Made of Glass 2”

I believe that’s why we should add all science fiction resources as required readings or viewing. Now that we’ve caught up with the Minority Report, when do you think we’ll see something similar to the Matrix-download? Prophets of Science Fiction, all of them.

Add another prophets of science fiction in comment. Cheers!





30 01 2012

2 weeks without news….ouch. Well, this has been such an incredibly busy month. I have been helping setting up some activities on EDTEC Island, host of the SITE Virtual presentations (http://sitecitylimits.wordpress.com, http://site.aace.org/conf). Here is Dr. Lisa Dawley welcoming you to drop by anytime:

ARVEL is co-hosting SITE Virtual and is providing the Livestream solution for all virtual events during SITE: http://arvelsig.ning.com/page/livestream. At 10 AM PT on 03/07, ARVEL will present CLIVE by Dr. Jonathon Richter, an ARVEL Inworld Discussion/SITE special virtual events series (Bookmark this page for other events: http://arvelsig.ning.com/events)

ARVEL is also hosting VWBPE 2012. Expect to see LOTS of really cool exhibitions and traffic on the CAVE Island common grounds. Similarly to SITE Virtual, VWBPE 2012 will be using the dual-sim presentation space (EDTEC and CAVE Islands) to welcome up to 100 simultaneous avatars.

So bookmark your calendars for March: 03/04 to 03/09 SITE; 03/15 to 03/17 VWBPE; and all ARVEL Inworld Discussions are listed in the ARVEL Event Calendar (We’ve had a discussion EVERY week since we came back from the winter break!)

I’ve also been quite busy with the ARVEL SuperNews Winter 2012. The theme of this issue is Engagement and Renewal. We still have a lot of room for picture submissions for the Club Photo page, questions for Dr. Chris Dede for his ‘Dear Abby’-like open letter, blog and twitter suggestions, etc. We already have some great reviews of softwares and apps for augmented reality and video games. I know that a few ARVEL colleagues will be sending more suggestions based on their own trials, errors and usage. What a great community of practice we are building.

Last by not least, Jonathon Richter, Patrick O’Shea and I are busy setting up a really (and I mean, REALLY) cool member experience that we will open for the 2012 AERA Annual Meeting. Called The Scholar Journey, this quest-based experience will include AR, 3D GameLab, and onsite events. BYOMD!!!! (Bring Your Own Mobile Device!!!!!)

Please twitter this post (#educedge). This will help get the word out regarding all the cool events coming up in SL and in real life. Cheers!





Who needs a screen anyway?

3 11 2011

ahah, the next big thing: interacting with data from a projected keypad on an uneven surface like …your forearm or the palm of your hand? The following post is a reprint of a blog post by (Oct 18th 2011)

Sometimes you just want to make notes on your forearm. Put that permanent marker down though, because PhD student Chris Harrison et al at Microsoft Research have created a new system that allows touchscreen interaction on hairy and uneven surfaces. It uses a short-range depth camera instead of the infrared sensor we’ve seen on similar devices, which allows it to gauge the viewing angle and other characteristics of surfaces being used — and it can even handle pinch-to-zoom. There’s a video after the break, if you fancy a bit of wall-based digital finger painting.

Source: http://www.engadget.com/2011/10/18/omnitouch-projection-interface-makes-the-world-your-touchscreen/

Ray Walters posted a similar article for ExtremeTech.com on the same day. Walters provides a better understanding on the technology by providing pictures of the OmniTouch projection device.  I particularly appreciated his comparison with the more discreet technology supplied by PocketTouch which provides user-tech interaction by allowing touch through cloth. (See http://www.extremetech.com/mobile/100413-microsoft-omnitouch-kinect-and-a-pico-projector-make-the-world-a-touchscreen)

Both technologies show promises, but I believe that they will become marketable once the UI is less conspicuous. In an age of nanotechnology, I suspect that it won’t take long for these devices to reach the label pin size.

 

What do you think?