Interactive Surfaces

7 02 2012

We are hearing more and more about flexible epaper, flexible screens -especially for mobile devices, and other flexible AMOLED-based technology…

My personal favorite is the Nokia Morph concept

…but here is something very interesting as well: Another really cool innovative proposal from glass manufacturer Corning, “A Day Made of Glass 2”

I believe that’s why we should add all science fiction resources as required readings or viewing. Now that we’ve caught up with the Minority Report, when do you think we’ll see something similar to the Matrix-download? Prophets of Science Fiction, all of them.

Add another prophets of science fiction in comment. Cheers!

Sony PS3 Video Store -Realtime Projection Mapping

7 02 2012

Posted a month ago. I can’t believe I did not see this sooner. Imagine this technique for school projects. I mean, come on! Shot in one take, all in real-time, no post-production.

Find the R&D story behind it here:

Enjoy. Tweet. Spread the word!

NatGeo live AR experience

7 12 2011

What a busy month with so many exciting news. First, great stuff coming our Augmented Reality way. On November 7, 2011, National Geographic used AppShaker to create some live AR experience at the mall for anyone  to interact. The great implementation here is that no one in the audience needs their phone and an app to see what is happening. A big screen is set up and showing in real time what the AR experience is. Now you can share the experience as a group -or a class- without limitation of a small mobile screen. Watch:

Whether the idea came from promotional application (such as this Victoria Secret Angel falling from the sky -March 14, 2011)

or not, the NatGeo application conveys more interactivity than the fallen angel. We had school in the park programs, what about museum at the mall?

Enjoy, and let me know if you found something similar.


LEGO WeDo and Scratch

11 10 2011

Want to get your kids interested in robotics? or learn about basic computing? create game narratives? Let’s start with programming.

Scratch is a free software (shared under the Creative Commons Attribution – Share Alike license) that provides easy access to programming: “Create and share your own interactive stories, games, video and art”. The Scratch software is free to download and available for Mac, Windows and Linux computers. Educators have adopted the program to expand their students’ understand of geometry and logical reasoning among other disciplines.
A curriculum guide was posted in September 23, 2011. It provides a series of twenty 60-minute sessions, and includes session plans, handouts, projects, and videos:

The support material provides you with a “Getting Started” to a “Scratch Tour”. However, I particularly like the Video Tutorials. Most of them are short around a minute; the longest staying under 3 minutes. Characters are called sprites. Here is a video on how to change your sprite and your sprite color:

Now imagine that you can make your Scratch project interact with the outside world: Enter LEGO Education WeDo robotics kit. Scratch dedicates a site for all the resources:

Here is a video on how to interact with your sprite by moving your hand: Use the LEGO WeDo distance sensor to interact with characters in a Scratch project. [hey! Kinect! You’ve got some competition coming soon!)

For more inspiration, check out  MIT and  the Science Museum of Minnesota

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Students Curate Virtual Museums

18 06 2011

by Mat Haber for Spotlight on Digital Media and Learning (6.15.11) 

Students Curate Their Own Virtual Museum Space at the New York Hall of Science

“Funded by the National Science Foundation, the virtual hall, built with Active Worlds software, has been in development for nearly two years. Construction is ongoing given that one of the blessings (or curses) of a digital-only world is that it can be altered indefinitely without costly land acquisitions and complicated building permits.

As the students-turned-museum builders, each of whom came from New York-area middle and high schools, collaborated on the space and filled it with interactive installations, they bolstered their communication and team-working abilities along with their illustration and programming skills. In time, the Virtual Hall of Science will serve as an interactive environment where students can go on virtual field trips as easily as logging into their computers—no bag lunch or permission slips required.”

Read it all here: