Floody Hell, an app/serious game

9 03 2012

Yesterday, Ruben iJpelaar posted a free 2D water game for the iPhone and iPad called Floody Hell.

Ruben: “Pick up your boots and get ready for action. A major flood is ahead. The water rises fast and the lives of your citizens are in danger. YOU have to save them!
Plunge into this adventure and get the feeling of PAC-MAN and SimCity. Beside simple but elegant fun, this is also ‘serious gaming’. Experience the dilemmas of rescue workers and find out the most efficient way to transport people and sandbags before and during the big flood.
Enjoy 4 levels of flooding action now. More levels will become available in future (free) updates.

THIS IS THE FIRST 2D FLOODING GAME. BOOST YOUR DEVICE WITH FLOODY HELL!

Visit my website for more information and game instructions! This game is totally free without commercials or other annoyances. Be so kind to ‘rate’ this game at the App Store. Your feed-back enables me to improve the game and develop new games to promote hydrology and water management.

Go to http://www.water4all.info
Ruben IJpelaar, Hydrologist / Apple Developer”

I recommend that you watch the demo in Ruben’s website to get it quickly. I wish that Ruben had added an audio commentary instead of the text gloss to his video tutorial. The download from iTunes was fast, but controlling the vehicles without a mouse (like in the demo) took a few minutes of adjustment. You can’t regulate the speed of the vehicles so you really are at the mercy of the advancing waters. Interesting game to get kids understand the urgency and decision making by First Responders during flood emergencies. Comment here to share your experience with the app.





How To Make Recordings in Second Life

27 02 2012

Colleagues have asked me how I create inworld recordings. I had already posted my early trials and tribulations on my first virtual blog (http://educedge.edublogs.org/category/how-to/page/2/) but I have not used that blog space in several years, and in re-reading what I posted, I realize that many things have evolved making the process a bit easier. I have not produced a film with a creative storyline or staged any cinema scenes in a long time. What I can offer here, though, is my experience with recording and archiving a live talk show, hosted on CAVE Island in Second Life. I suspect that since the software I use is web-based, this technique would work with any virtual platforms (video games, virtual worlds, …). I work on a PC, so this post would have to be adapted to anyone using a Mac.
Here are my steps:
1) Create an account on Livestream (free): http://new.livestream.com
2) Download Procaster
3) Watch what this kid does. His tutorial is quick (less than 3mns) and clear.

4) Click on Preferences to make sure that you are recording your desktop screen and not from your webcam.
5) Before I click “Broadcast”, I open my SL client.
6) I resize my SL screen so that the Procaster window is on the right side of my desktop screen, and not in my SL screen.
7) Click on “Broadcast”. Now you are broadcasting live your screen and your audio.
8) A Procaster UserInterface bar will appear at the bottom of my screen. So I resize my SL screen so that only the SL screen shows up in the broadcasting brackets.
7) When I am done broadcasting, I click “stop” on the bottom UI bar. Procaster will then ask me to delete or record the broadcast. I type in the name of the show, and click on “Save Recording”. Go slow because there is no recovering a show if you click on delete.
8) Then click on the Livestream logo (which directs you to your livestream account, click on My Account > My Channels > Studio > Video On-Demand. There you can select your latest recording, listen to it and make sure that it is alright. From there you can also choose the embed code or download.
9) Click on your account name, and this will get you to your public channel page. There you’ll have the url to the latest recording.

Here is the ARVEL Channel on Livestream that I’ve been managing for the ARVEL SIG: http://www.livestream.com/arvelsig
You can also embed the Channel on your Ning: http://arvelsig.ning.com/page/livestream

My Tips:
1) Because I do not want to do any post-editing, i click on “Broadcast” only when I am ready to screencast to the world. Everything that happens from then on is broadcasted and will be recorded and published as is.
2) I always use a headset to limit environmental noises outside the computer, so that the software records only what comes from inworld. This also means that I mute my mic once I am done introducing the guest speaker.
3) I manage the broadcast on livestream and the hosting inworld simultaneously, which means that I also login in SL with my admin avatar on my laptop, also with a headset plugged in (thanks Liz Dorland/Chimera Cosmos), to mute all external sound. Now I can have one avatar doing the hosting, and the other busy with the recording. This allows for a freedom of camera view when necessary from the admin avatar (security and other land permissions), and from the hosting avatar (changing camera view for a more interesting broadcast and recording).
4) You can also encourage your online listeners to type in their comments in the chat room on Livestream, that you can forward inworld to your discussion table. It makes for an outstanding mixed media experience.
5) Finally, know that because this is a free account, there is an ad starting at the beginning of every recording that you’ll make. You’ll have no choice over that.
6) Finally, Finally, I noticed that I must move very often the avatar on the computer I use to livestream otherwise the video gets recording in several short ones. There is no loss of video or audio, but it’s a bit annoying to start a new video to get to the next segment of your talk show recording…i’ll let you know if or when i find a solution to that.

I do not suggest that this is the best way to record live shows, but this is the way that works for me. I would be very pleased if you want to share your preferred tips, tricks and software to create recordings inworlds.

This movie camera icon is yours when you share your tips here in the comments! Thanks.





Sony PS3 Video Store -Realtime Projection Mapping

7 02 2012

Posted a month ago. I can’t believe I did not see this sooner. Imagine this technique for school projects. I mean, come on! Shot in one take, all in real-time, no post-production.

Find the R&D story behind it here:

Enjoy. Tweet. Spread the word!





Merging Kinect and inworld objects/avatar

6 01 2012

Repost of “Disembodiment: Interview with Glyph Graves about his Kinect Performance”, Dec 8, 2011 on http://lindenarts.blogspot.com/

Kinect-controlled face in SL

“Artist Glyph Graves has pushed the boundaries between virtual and physical realities once again. He programmed and scripted his own hack for the Kinect to map and move his real life physical body and movements onto virtual objects in Second Life. Glyph’s earlier piece, “Faceted Existence,” (see: http://www.youtube.com/watch?v=9q5N1X5Cs30) used 2500 spherical primes to indicate his face, which loomed large above avatars in the virtual landscape, and was revolutionary as the first use of Kinect to make art that others could see, as opposed to only controlling an avatar with the alternative controller.

“Disembodiment,” the new performance piece that Glyph debuted at the Linden Endowment for the Arts exhibition, InterACT! on Sunday, December 4, 2011, extends his previous experimentation to represent not only his face, but now a body represented by spheres. Here he discusses how and why:

Lori Landay (L1Aura Loire): Can you tell us how you use the kinect controller to manipulate objects in Second Life?

Glyph Graves: For those that don’t know what a kinect is, it’s a sensor device that can capture depth and shape data using a combination of infrared and visible light. I take the data and stream it into Second Life, then reconstruct the shapes by positioning prims.

For all of us technical geeks, how about some more detailed specs? The rest of you can take a catnap and come back for the answer to the next question!

I first made this in August right after the face piece but never got round to showing it except to a few people….” […Go to http://lindenarts.blogspot.com/2011/12/disembodiment-interview-with-glyph.html to read the rest of the interview]

Here is a cute badge for twitting this post. Thank you! Make sure to add the hashtag #educedge so that I can count how many tweets you’ve posted. There is a special award for that!